With each rank up, the experience required for each further rank will increase, pushing players towards stronger enemies, grander missions, or expanding their trading empire if they want to continue to hire more crew. This would keep pace with the player gradually discovering more advanced and larger ships that require more crew, and allowing players to choose between filling out their max crew with a few large ships or many smaller lighter ships at earlier ranks. This ensures the penalty remains relevant throughout the game.įollowing an exponential curve, low ranks only grant small increases in the maximum crew, while higher ranks grant much larger increases. This means that 7 over a player's current max crew of 14 is equal to having an extra 100 over a max of 200. However, to still keep in theme with the open world nature of ES, max crew is not a hard cap, instead, it imposes an increasingly large penalty based on the percentage of crew you have hired vs your current max, increasing the cost of crew upkeep drastically if you have a large % over your max hired. James's first mission chain would be all the player needs to get their first rank. This would slow progression (as stronger ships tend to require more crew), but would still allow players to end up having as many ships as they want with as many crew as they want, they'll just have to work more for it by going out there, playing the game and experiencing content. Most day-to-day actions will grant a small amount of Exp, leading to a slow but endless progression up ranks. Defeating the pug and thus becoming a war hero would grant a large increase, whereas finding the Emerald Sword would grant a smaller increase, perhaps not even a whole rank.Įxperience would also be earned through combat, similar to combat rating, but also through exploring, jobs, mining, trade, selling of stolen goods, and other playstyles players may use over the course of a run. Not limiting fleet size directly pushes the player to consider interesting choices between larger groups of smaller ships or a few (or single) much larger "capital" ships.Įxperience would be increased primarily through important story missions, progress towards ranks given out according to the difficulty and importance of said mission. The maximum crew a player has at any given point is a solid determiner of how strong a player's fleet is, as both more and stronger ships tend to require more crew to pilot, run, and maintain them, With a few exceptions in automata, which would be solved by #8353. Only discouraging large fleets by way of inconvenience. There were also concerns over tedium, as it would only allow the player to land large fleets in certain places. This proved to be controversial, as the player would have no idea they could only land so many ships until they had reached the limit. This issue sought to limit fleet sizes by limiting the number of ships that can land at once: The idea of limiting fleet size has been brought up many times before, and various different ideas have been discussed, however, most of them have attempted to limit a player's freedom to have a large fleet in ways that might not be that enjoyable, simply to limit fleet size out of balance concerns. There's no longer any drive to get stronger if you're already at the peak. After a player has amassed a massive fleet, they will likely come to the conclusion that there's not much left that poses a challenge anymore, and the game becomes much duller. Whether it be making a large merchant fleet and doing repetitive trade runs, exploiting capturing through methods such as shield beetle/automata farming/ or similarly unideal methods of progress. Most new players will start by exploring driven by their curiosity, finding a method to make buying and capturing strong ships easier, then repeating that until they get bored. While this freedom is entertaining, it doesn't tend to lead players in the right direction. A player's speed of progression towards endgame is only limited by their knowledge of the game, with the right strategies you can go from distant farm world boy #838395372085 to leader of an armada of ships within two to three weeks.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |