At this stage, the game relaxes its muscles and the rigid structure melts away. The natural pacing comes to an abrupt halt once you reach the final original café menu. Things change a little once you get further into the game however. I love that you don’t receive a race car until hours and hours of gameplay, and that you have to work your way through the ranking in… let’s just go with ‘boxes’…. I always say I love Gran Turismo’s slow early progression. Please don’t take this sub heading too literally. This leads me nicely on to my next point… Championships are where it’s at for John BETTER INCENTIVES = MORE ENJOYMENT The idea of a prize pool of sorts at the end of a hard fought season is also more appealing than simply collecting a wad of cash for a one-off race. I also enjoy scoring points and working towards an end goal of a championship title rather than focusing solely on win or bust trophy collection. I like not knowing which circuit I will be tackling, and having to think carefully about picking a car suited to various different layouts. I prefer the system used in older Gran Turismo titles, where you work your way through a series or championship with unpredictable progression ahead. It works well early doors, but once you reach the later stages of the café experience and move onto more general gameplay, it feels monotonous. I, like many others, am not the biggest fan of this format. There are of course exceptions that are unlocked through Café progression, but the majority of the time, it’s location-based racing. GT7 sees the player choose a race primarily based on a choice of circuit, rather than a series or championship. However, the gameplay itself simply isn’t engaging enough to make it feel worthwhile trying to reach them, especially given that these goals are simply unachievable for casual players. Gran Turismo 7 has impressive longevity potential baked into its single-player experience, but to maximise this, the game is in desperate need of improved replayability.Īt the moment, GT7 has some special long-term goals for the players to strive towards, such as the car collection element, and this could be a perfect hook to keep you playing. The following points are a combination of factors that all work in harmony to cause one, big, overarching problem. How about adding in the option of used tyres in the future? Maybe a one-use set for 5,000 Credits, or just a half-price set that has slightly reduced performance and wear rates. When you only those extra treads for a one-off event, it can be painful spending nearly 30,000 Credits on them. Speaking of tyres, they don’t come cheap. Some form of indication that dynamic weather may play a factor in the upcoming race would help prevent these situations and give you a chance to make sure you either have suitable road tyres or full-blown intermediates and wets. I can’t help but notice that it’s raining and those are slick tyres… Nice to meet you barrier! My name is John. On the tracks where this is already present, you don’t always know about it until you are midway through a race and the heavens open… Not ideal when you are out on slick tyres and haven’t yet purchased a set of wets. I would argue it’s the best we have ever seen in a racing game… So wouldn’t it be great to have this system available on more circuits? As it stands, dynamic weather only occurs on certain tracks (maybe because the system is so detailed?) so the chance of rain on any circuit at any time would be a welcome addition. The dynamic weather is quite simply sensational. I would far rather reach the ceiling after collecting 400 cars than what felt like about four. Extending this process in conjunction with the number of obtainable cars would therefore make a lot of sense. In the early stages, levelling up is met with rewards such as roulette tickets and suit or helmet designs. You continue earning collector points, but your level remains stagnant. The bigger issue is that you reach the maximum collector level (50) too early in the gameplay experience. The collector level doesn’t really have any connection to the collection page, so some form of integration between the two would make a lot of sense. You also have a collector level, which is the only tangible progress meter throughout the game. There is a car collection index (essentially a Pokedex) with information about every vehicle you have acquired and greyed out sections for the cars you are still to obtain. The whole game revolves around the idea of collecting cars (basically Pokemon in racing form). Gran Turismo 7 is still an amazing experience, but it could be better. As progression was made, the game’s flaws began to surface, and whilst some of those initial opinions remain fully intact, others have significantly changed. Jump ahead to late 2022 however, and it’s fair to say this game wasn’t everything that we thought. I even made a video listing everything about the game that I believed made it so special.
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